AGF the Gathering Volume 1
It started as a scheme to get rich quick. Then it became so much more . . .
In a crime-ridden city in a deteriorating empire, a young thief joins forces with a big strongman and forms a plan: hold fights where anyone can take part and fight any way they want to. "Anything goes" is the hook to attract spectators and opponents alike to make matches interesting . . . and profitable.
Soon they take their act on the road for a steady supply of matches and opponents—and stay out of trouble with the police. Along the way, they gain other interesting fighters like a boxing dwarf, a one armed kickboxer, and a blind master warrior, among others.
But rival wrestlers turn out to be the least of their problems. Roving bandit hordes, corrupt policemen, and foreign mercenaries have them battling outside the ring as much as in it.
Strangest of all, this colorful group might just turn into the heroes this chaotic, dangerous world desperately needs . . .
-- SJ White